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Rhondda Powling

Creates amazing videos from your photos | PicoVico.Com - 0 views

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    Turn simple photographs into videos using this site. Once you sign up (it's free) you begin by choosing a video template and then adding your pictures from Facebook, Flickr, or your computer. You can set the order of your pictures, add captions to them and add text slides if you wish. Next you add music, either from their library or add your own from your computer. Your last step is to add a video title and any additional text and you're done. Completed videos can be uploaded to You Tube or Facebook and can even be embedded into a website or blog. The site does have a 30 picture maximum but that is long enough for most people.
anonymous

Teacher Training Videos created by Russell Stannard - 0 views

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    These videos were created for teachers to help them to incorporate technology into their teaching. Just click and a video will open and take you through how to use that technology.
Steve Madsen

Technology Etiquette for Today's Teens - 5 views

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    "Students created short movies to address particular behaviors, emphasizing the importance of correcting those behaviors. This video is a compilation of their work to educate everyone on technology etiquette."
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    This video has may be worth showing to Middle School students in terms of Etiquette and the use of some technologies.
Rhondda Powling

A Simple Guide to All That Teachers Need to Know about Digital Citizenship - 6 views

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    Post from @medkh9 "Digital citizenship is a key component of the technology and media literacy. We should not only teach our students how to be  good citizens in the real physical world  but how they can be good netizens of the online world  as well.Today's learning requires alot of use of technology and most imprtant of all, our students are using technology on a daily basis- text messaging, blogging, Facebooking, Twittering, watching videos, gaming and networking. They live in two different but interconnected worlds. What they do online can have a severe repercussions on their real life if not properly instructed on digital safety issues and this is where digital citizenship fits in."
Rhondda Powling

Free Software To Make That Flip Video Experience Even Better! « 21 st Century... - 7 views

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    This post by 21centuryedtech focuses on a free piece of software that really does make integrating the Flip Video camera with Windows Movie Maker easy. Outside of that, it is a great video and audio transfer program that has a multitude of uses in student and teacher productions of movies and podcasts!
Rhondda Powling

Digitising videos, such as old VHS tapes | Ask Jack | Technology | guardian.co.uk - 0 views

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    BM has a large collection of videos that he wants to transfer to his iMac. What's the best way to do it?
Rhondda Powling

Digital Culture & Education: Classroom perspectives - Digital Culture & Education - 2 views

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    In this issue we present articles that push the boundaries of research on digital cultures, teaching, and technologies in fruitful and generative directions.  Researchers and practitioners in this issue present case studies and analysis of practical classroom use of copyright literacies, learning management systems, mobile/cell phones, social video, Twitter, and Google Reader.  The articles demonstrate how the affordances of digital culture have shifted our understandings of how pupils learn as content can be accessed, designed, and shared.  Despite the affordances of digital culture, teaching and learning-with and through digital technologies-requires effective pedagogy.  Digital technologies are not 'teacher-proof' tools; they require thoughtful and thorough integration into pedagogy, in a manner that reflects carefully articulated instructional and learning goals
Rhondda Powling

Free Technology for Teachers: Video - How to Use Audacity and Other Tools to Create Pod... - 2 views

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    Post about a video from Dr. Wesley Fryer walks you through how to create multiple track podcasts using free tools including Audacity and AudioBoo.
Rhondda Powling

Minecraft in school? How video games could be the future of learning - CSMonitor.com - 2 views

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    "A new study is the latest to support the use of video games, in particular the popular children's game Minecraft, in classroom learning"
John Pearce

Mobile Technology 2011 - clean version - YouTube - 4 views

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    "A short animated video presenting statistics and future predictions about mobile technology."
Ruth Howard

Five Reasons Why Video Games Power Up Learning | MindShift - 4 views

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    The arguments for video games as gold standard in Learning
Rhondda Powling

Free Technology for Teachers: How to Use PicCollage - And Five Ideas for Using It In Yo... - 2 views

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    "PicCollage is one of my favorite Android and iPad apps. It is a free that allows you to quickly arrange pictures, video, text, and stickers into collages. From the app you can share your collage to Google Drive, Instagram, Facebook, Dropbox, and many other file sharing services. In the video below I demonstrate how to use it without creating a PicCollage account."
John Pearce

Fun and games - 1 views

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    "VIDEO games have become one of the most notable features of our culture, yet the industry receives relatively scant attention in mainstream media. This is not only curious, it is unfortunate; because many parents and carers and educators remain unnecessarily wary of this crucible of creativity. The reach of these games is expanding with the take-up of smartphones and tablet computers. A recent study by the head of media communications and technology at Bond University, Jeffrey Brand, found that about 95 per cent of Australian children under 15 play video games."
John Pearce

FINAL REPORT | DIGITAL YOUTH RESEARCH - 1 views

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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
Rhondda Powling

Digital Storytelling: A Tutorial in 10 Easy Steps - 9 views

  • Digital storytelling is a craft that uses the tools of digital technology to tell stories about our lives. Done properly, storytelling can be a powerful, evocative, and emotional way of communicating themes and stories, often touching us in deeper ways than one-dimensional videos that rarely probe beneath the surface of people's lives
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    Digital storytelling is a craft that uses the tools of digital technology to tell stories about our lives. Done properly, storytelling can be a powerful, evocative, and emotional way of communicating themes and stories, often touching us in deeper ways than one-dimensional videos that rarely probe beneath the surface of people's lives. Here are the steps that should enable you to create your story
Kerry J

What is 'competence' and how should education incorporate new technology's tools to gen... - 3 views

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    This paper addresses the competences needed in 21st century life especially in relation to civic participation, and the educational requirements to foster them in young people. New technologies are widely used by young people for informal social interaction, video game-playing and giving voice to their views. Incorporation of these practices into the classroom has been fairly slow, despite their manifest potential for promoting agency and civic engagement. The paper argues that this is in part due to the need for a cultural shift in education to accommodate them. Currently, many competences young people will need for the future world of interactive technology and 'bottom-up' information, communication and democracy are mainly being developed through informal practices. These competences, which include adaptability, managing ambiguity, and agency are discussed in relation to civic participation. 
Tony Searl

elearnspace › web 3.0/xWeb - 2 views

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    Web 2.0 is about participation. Web 3.0 is about linked data and the semantic web. The xweb will have a far greater impact on individuals than web 2.0/3.0. Not everyone is a blogger or contributes videos to youtube or edits wikipedia. However, a growing percentage of the population uses the mobile web. Web 2.0/3.0 are a promise of change. The xweb is an instantiation of change, an expression of how technology can alter how people relate to each other, to information, and how the physical world becomes yet another domain for technology to dominate.
anonymous

ICTED SERVICES - 0 views

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    ICTeD Services offers professional development to schools. It in located in Melbourne, Australia. ICTeD Services specialises in teaching Information and Communication Technology skills to whole schools, to teams of teachers, and to groups of teachers and students learning together. These skills can include the use of digital video, animation, multimedia, Web 2.0 technologies, and website design and can be integrated into a variety of curriculum areas.
John Pearce

iLearn - Home - 0 views

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    "With support from the Governor 's Productivity Investment Fund and the Virginia Department of Education, Radford University and participating schools in southwestern Virginia are exploring how the iPod Touch can be used to enhance effective teaching and learning. As school systems struggle with how best to deal with this cultural and technological shift, it is highly likely that the technology will continue to progress towards more powerful, wireless handheld computers that can deliver high quality, multimedia, computer processing power. " This site has links to games that have been developed as well as videos of iPods in use in schools.
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